AI Insights · Timothy · January 2023
Top 5 2D Realistic Games in Oceania Q4 2022
Explore the performance of the top 5 2D realistic games on a unified platform in Oceania during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 2D realistic games on a unified platform in Oceania showcased a variety of trends in weekly downloads, revenue, and active users. This analysis, based on Sensor Tower data, provides a snapshot of the performance of these popular games.
Evony by TOP GAMES INC. experienced fluctuations in weekly revenue, peaking at approximately $202.6K in early October and closing the quarter at around $161.1K. Weekly downloads showed an increase towards the end of the quarter, rising from about 7K in late September to over 11K by the end of December. Active users also saw a notable climb, growing from 25.7K to 29.3K over the same period.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had a varied performance in revenue, starting at $142.5K in late September and ending at $118.5K in December. Downloads peaked in mid-October with 2.8K but dropped to 1.4K by the end of December. Active users saw a decline from 18.2K in late September to 14.5K by the end of the year.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED maintained a steady weekly revenue around $85K to $97K throughout the quarter. Downloads were relatively stable, fluctuating between 2.1K and 3.2K. Active users remained consistent, mostly staying in the range of 7.1K to 8.0K.
June’s Journey: Hidden Objects from wooga saw its revenue peak at $108.7K in late September, with fluctuations throughout the quarter, ending at $84.2K in December. Downloads were steady, ranging from 2K to 4K, with a slight increase towards the end of December. Active users remained robust, hovering around the 50K mark throughout the quarter.
Last Shelter: Survival by LONG TECH NETWORK LIMITED started the quarter with a weekly revenue of $87.9K, experiencing some dips and rises, and ending at $74.7K. Downloads increased significantly from 1.5K in late September to nearly 3K by the end of December. Active users showed growth over the quarter, rising from 3.1K to 4.3K.
For more detailed insights and data, visit Sensor Tower.